AEROSPACE
ADVENTURES
Soaring Above and Beyond
- Aerospace Adventure Series
The awesome experience
of flying an airplane, launching a rocket, conquering space and becoming
an astronaut or pilot will come alive with youth (K-12) as you explore the
Aerospace Adventure series. Through fun and challenging activities you
will learn about flying, kites, hot air balloons, remote control planes,
gliders and space shuttles. You will also develop important life skills
that will help you prepare for the work place.
Preflight Aerospace, Stage
1, Project Guide
(AERO1) (4HCCS)
This project is
developed for youth in grades K-2. You will enroll in the 4-H program as a
Cloverbud and have fun working with other 4Hers. As a Cloverbud, you will
not be involved in any competitive activities or events. You will build a
rocket, which you can eat, compare birds and airplanes, make a space
helmet and more.
Lift
Off, Aerospace, Stage 2, Project Guide
(AERO2) (4HCCS)
This beginning project
is aimed at youth in grades 3-5. You will build a straw rocket, make a
paper airplane, read a map, identify types of aircraft, discover how
weather affects flying, build and fly a kite, make a hot air balloon model
and paper helicopter, and much more.
Reaching New Heights, Aerospace, Stage 3, Project Guide
(AERO3) (4HCCS)
This intermediate
project is aimed at youth in grades 6-8. You will exhibit and launch model
rockets, make and test a paper glider, make a flight simulator,
demonstrate why rockets fly, organize a kite flying contest, identify
parts of a remote control, and much more.
Pilot
in Command, Aerospace, Stage 4, Project Guide
(AERO4) (4HCCS)
This advanced project
is aimed at youth in grades 9-12. You will design and build model rockets
and box kites, build an altitude tracker, plan a flight route, evaluate
navigation systems, discover the effects of gravity, explore life in
space, explore aerospace careers and much more.
“Flight Crew“ - Aerospace Group Activity Guide -
(HCA231) (4HCCS)
Aerospace Community Organizers Guide
(HCA232) (4HCCS)
Provides tips to
recruit youth, form aerospace groups and support volunteers .
BICYCLE
Bicycle Adventures
Activities in this series are designed for youth
bicycle enthusiasts and volunteers. Two levels of youth activity
guides and a helper guide provide a comprehensive program for youth.
Bicycle Adventures, Level 1 - Member Manual
(BICY1) (4HCCS)
Beginning riders learn the essentials for getting
started safely and successfully! This guide contains creative
hands-on activities and connections to DVD and Web resources.
Youth begin exploring the basics toward lifelong cycling.
Activities help youth learn safety, road rules and planning for a
pleasant ride.
Bicycle Adventures, Level 2 - Member Manual
(BICY2) (4HCCS)
Youth who are riding learn advanced skills as they
explore their surroundings. This guide includes activities that
will last a lifetime. Youth choose a bike that's right for them
and practice bike maintenance and road rules to make their ride safe and
fun.
Bicycle Helper’s Guide
(HHC240) (4HCCS)
Don’t Get Stuck: Fix It Video
(4HCCS)
Additional Bike resource:
Don't Get Stuck: Fix It video (4HCSS)
You may also want your own copy of this video. The
video includes preventive maintenance and repair tips.
COMPUTER
POWER - Revised for 2007
This series will help anyone who uses a computer learn something new!
The series provides youth new skills and challenges to increase their
competence and value in the digital community regardless of their
current computer skills.
Newbie Know-How - Getting Started with Computers,
Level 1 (Cloverbud)
(COMP1) (4HCCS)
For beginners with little or no experience with
computers, this guide is an introduction to hardware, software and
applications and is supported by an interactive website. Youth use
this activity guide to learn all about computers, how they work, what
their components are, use of features, programs and more. This
piece can also be used as a lesson plan by teens to teach others about
technology and computers.

Inside the Box + CD - Building and Repairing Computers Level 2
(COMP2) (4HCCS)
Youth build and repair computers, identify the
components inside a computer, learn to enhance connectivity potential
and explore how components work together. Youth learn-by-doing how
to maintain peripherals, upgrade and create connections, install
operating systems and create a "dream machine." The CD included
with this guide provides hands-on practice with an operating system as
youth learn new skills.
P2P - Peer to Peer - Creating and Managing networks, Level 3
(COMP3) (4HCCS)
Advanced youth go in depth with this guide as they
discover how to create and manage networks. They explore the issue
of responsible computer use, and make decisions about network
management, security issues and trouble-shooting.
Teens Teaching Tech Computer Advice for Unplugged Leaders and Adults Helpers
Helper's Guide
(4HCCS)
Older teens or adults will find this Helper's Guide
essential for learning how to teach others about computers. Teens
enhance their leadership skills while organizing a computer club or
technology team, establishing a computer labe and more.
ELECTRICITY
Electric Excitement Series
This series including
dozens of hands-on useful and FUN projects, allows you to experience
technology first hand and promotes technical and scientific literacy while
teaching communication and decision making skills.
Magic
of Electricity, Unit 1, Project Guide
(4HCCS)
This beginning project
is designed for youth in grades 4-6. You look around and explore the world
of electrical energy. You begin to build your own circuits using
batteries, light bulbs and wire. You soon learn the difference between
what’s science and what’s magic. This project may be repeated in order to
complete all of the activities.
Investigating, Unit 2, Project Guide
(ELEC2) (4HCCS)
This intermediate
project was developed for youth in grades 7-8. You put on your detective
cap and try your hand at decoding circuit diagrams. You investigate the
difference between series and parallel circuits as you build your own
switches and learn to solder strong connections.
Wired, Unit 3, Project Guide (ELEC3)
(4HCCS)
This intermediate
project is designed for youth in grades 8-10. You power up your knowledge
on electrical energy used around the home. Test for grounding, trace the
circuitry and calculate circuit loads on the electrical outlets in your
home.
Entering Electronics,
Electricity, Unit 4, Project Guide
(ELEC) (4HCCS)
An advanced project
developed for youth in grades 10-12. You will have fun exploring the
fundamentals of electronics. You will learn the difference between a
resistor and a capacitor. Then race ahead and build your own intruder
alarm or amplifier. This project can be taken after the member has
successfully completed Electric 2 (Investigating Electricity) and has
solid soldering skills and circuitry knowledge .
Electric Excitement Helpers Guide
(HCC251) (4HCCS)
GEOSPATIAL
Exploring Spaces, Going Places explores the world of
geospatial science and goes where no 4-H project has ever gone before!
Accessed entirely on one CD, the three youth levels and helper's guide
are valuable resources to anyone interested in geospatial technology,
geographic education, Geographic Information Systems (GIS) and Global
Positioning Systems (GPS). Activities correlate with National
Education Standards.
Getting Out
(GISG1) (4HCCS)
Where in the world are you? Youth are introduced
to new ways of thinking about geographic positions, navigational tools
(like GPS, compasses, maps and globes), identifying locations, measuring
distances and more. Project activities like "Mega Bite's Mystery," "Map
Teller," "Data Everywhere!" and "The Navigator" makes learning fun!
On the Trail
(GISG2) (4HCCS)
Maps, maps, everywhere! Future map-makers will
learn how to collect data, combine the data with geospatial positions
and make their own maps. Maps of school grounds, neighborhoods,
farms or towns, states and beyond can be made. The choice is
theirs!
Reaching Your Destination
(GISG3) (4HCCS)
Can maps solve problems?
Can they lower traffic congestions, pinpoint pollution sources, boost
tourism, reduce disease and control crime? Advanced learners find
solutions to problems like these as they develop and use multi-layered
maps to solve complex problems within their own communities.
Helper's Guide
(HCD204) (4HCCS)
The Helper's Guide, also included on the CD, supports
group activities and group fun. This CD provides the helper with
the background and information needed to introduce learners to the world
of geospatial concepts, GPS, magnetic compass, maps and GIS.
Activities include GPS Treasure Hunt, As the Ring Turns, Navigational
Skillathon, I-M-A-G-E Bingo, Letterboxing, GPS Search and Rescue - Find
Bubba! And much more!
INSECTS - ENTOLOMOGY
Insectaganza of Excitement (Entomology)

The three levels in the
Insectaganza of Excitement (entomology) activity guides explore the
amazing world of insects and your arthropod relatives. You use hands on
activities to learn valuable life skills through insects found in the
soil, on plants, in homes, on pets and in other secret places!
Creepy Crawlies,
Insectaganza of Excitement, Level 1 Project Activity
Guide
(INSE1) (4HCCS)
This beginning project
is aimed at youth in grades 3-5. You will learn about insects, their
behavior, and their life history. Discover the parts of an insect’s body,
collect insects, record insect observations, describe how an insect sees,
identify insect habitats and differences, and much more.
What’s Bugging You? Insectaganza of Excitement, Level 2 Project Activity
Guide ( INSE2)
(4HCCS)
This intermediate
project is aimed at youth in grades 6-8. You will learn how an insect
communicates and what it eats, observe an insect change stages, collect
night insects, create an insect display, study insect control, explore
entomology careers, and much more.
Dragons, Houses and
Other Flies, Insectaganza of Excitement, Level 3 Project
Activity Guide (INSE3) (4HCCS)
This advanced project
is aimed at youth in grades 9-12. You will raise and study mealworms and
mosquitoes, observe a colony of ants, manipulate bee behavior, make a key
to identifying insects, plant a butterfly garden, compare insect mouth
types, collect spider webs, collect aquatic insects, form an insect club
and much more.
Insectaganza of Excitement Helper Guide
(HBC2120)
The
Helper Guide provides practical tips, group activities and supplemental
information.
ROBOTICS - Exploring 4-H Robotics -
New for 2007
This robotics curriculum using the LEGO Mindstorms
product is an ideal way to introduce science, math, engineering and
technology skills while teaching life skills to youth ages 9 - 13.
by using the activity guides and the Robotics and You CD youth learn to
build and program a robot to perform increasingly difficult tasks.
When completed, youth will be ready to join the FIRST LEGO league annual
national competition.
Robotics EXPLORER
(ROBO1) (4HCSS)
Programming concepts are introduced using the RoboLab
language. Youth learn what a robot is, how to build one and how to
program the robot to use sensors to interact with its environment.
Working collaboratively as members of a team, they make decisions and
organize information to complete the 14 activities. Note: The
Robotics and You CD (listed below)contains support materials needed for
the activities in this book.
Robotics PROBE
(ROBO2) (4HCCS)
More advanced topics in both programming and mechanics
take shape in this second level book. Youth advance their
programming techniques, use subroutines and variables to achieve more
precise movements for their robots and build their own custom functions.
Youth practice and develop creative thinking, decision-making and
leadership skills. Note: The Robotics and You CD (listed below)
contains support materials needed for the activities in this book.
Helper's Guide - Robotics COACH (HCF201) (4HCCS)
Robotics Coach is designed to provide helpers with
additional group activities related to the life skills and robotics
skills introduced in the youth guides. This guide provides the
helper with activities to build teamwork and effective communication
skills while expanding the youth's knowledge of robotics.
Robotics and You CD (HC091) (4HCCS)
The Robotics and You CD-Rom, developed by Carnegie
Mellon University's Robotics Academy, contains over a dozen step-by-step
videos designed to teach ROBOLAB programming software. The CD
includes information on real-world technologies such as robo-mowers,
autonomous pesticide sprayers and automated harvesters. This
resource will provide youth and the helpers with additional resources to
complete the interactive activities in the Robotics activity guides.
Contents include RCX Preflight, real world robots, point turns,
modifiers and many more.
SMALL
ENGINES
Start
Your Engines Series
Crank
It Up! Small Engines, Level 1 - Youth Activity Guide
(SMAL1) (4HCCS)
This beginning project
is designed for youth in grades 3-5. You will learn about major parts of
engines, how to start and maintain engines, about tools of the trade and
safety around motors, how engines are lubricated, the importance of clean
air to efficiently functioning engines, cooling systems, how to replace a
spark plug and much more. You’ll have fun discovering how engines work.
Warm
It Up! Small Engines, Level 2 - Youth Activity
Guide
(SMAL2) (4HCCS)
This intermediate
project is aimed at youth in grades 6-8. Go a little deeper into the world
of small engines and you will learn about different engine types and
sizes, internal parts, specialized tools, compression, seasoning your
engine and starting your own business and much more.
Tune It Up! Small Engines,
Level 3 - Youth Activity Guide (SMAL3) (4HCCS)
This advanced project
is designed for youth in grades 9-12. Take on new challenges as you learn
how to tear down and rebuild an engine. You’ll also use diagnostic tools,
learn about engine selection and become familiar with small engine
regulations and the small engines industry.
Small
Engines Helper’s Guide
(HCG256) (4HCCS)
WELDING
Arcs & Sparks - Member Manual
(WELD1)
$2

This beginning welding
project is aimed at youth in grades 7-12. You will learn to join metals,
about welding equipment and electrodes, to strike the arc and run flat
beads, to cut, make butt lap and fillet welds, to solder and much more.
(Ohio publication)
Arc
Welding, Unit 2 - Member Manual
(WELD2)
$2
This advanced welding
project is aimed at youth in grades 8-12. You will learn to weld in the
horizontal, vertical and overhead positions, weld high carbon spring steel
and alloy steel and much more.
WOODWORKING
(Constructing With Wood)
The Woodworking Wonders
series provides the opportunity to create and construct items while using
wood and woodworking tools. You will develop life skills like
decision-making, planning, organization and problem solving while making
fun and useful items. The curriculum is designed to improve scientific and
technical literacy through hands-on learning.
Measuring Up, Woodworking Wonders, Level 1 Project
Activity Guide
(WOOD1) (4HCCS)
Beginning project
designed for youth in grades 2-4. You will get started with woodworking by
selecting a project helper, organizing a shop, setting up a safe place to
work. You will learn to work with a cross cut saw, a drill, clamps and
other basic woodworking equipment. You will also select, build and finish
a project of your choice. You may take more than one year to finish the
activities in this unit.
Making
the Cut, Woodworking Wonders, Level 2 Project Activity
Guide
(WOOD2) (4HCCS)
Intermediate project
planned for youth in grades 4-6. You will learn to use power equipment,
select a wood project and complete it. You will also learn to determine
costs, practice safety, about potential careers and more.

Nailing It Together, Woodworking Wonders, Level 3
Project Activity Guide
(WOOD3) (4HCCS)
Advanced project
designed for youth in grades 9-12. This project challenges you to learn
hand-cut dovetail joints and mortise and tension joints. You will learn to
use a power router, a power jointer and other tools to create a project of
your choice. You will also learn about veneer and common adhesives,
designing a woodworking shop and potential careers related to woodworking.
Finishing Up, Woodworking Wonders, Level 4 Project
Activity Guide
(WOOD4)
(4HCCS)
Advanced project aimed
at youth in grades 9-12. Challenge yourself to learn hand-cut dovetail
joints and mortise and tension joints. Use a power router, various planers
and a power jointer to create a project of your choice. You will also
learn about veneer and common adhesives, as well as stripping and
repairing wood. You’ll design a woodworking shop, learn about potential
careers and more.
Woodworking Wonders Helper
Guide (HCH265) (4HCCS)
In addition to the
helper guide provides pointers for mentors working along side youth.
Additional Woodworking publication
“Supplemental Woodworking Project Plans”
(HCH099)
$2 - Plans for several
woodworking items
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Top
This guide is designed
to assist individuals, families, clubs and groups in selecting and
planning their 4-H projects. It provides most of the information necessary
to make project choices. Check the actual project manual for suggested
requirements.
Each project is listed
with the following information: PROJECT NAME, PROJECT LEVEL, ENROLLMENT OR
MATERIAL ORDER NUMBER. The project enrollment or material order number
matches the names an codes on the member or leader enrollment form.
4HCCS, COST, or
WEB indicates the cost of materials or where they can be located.
See 4HCCS below for clarification.
SUGGESTED GRADE LEVEL indicates for whom the project was designed. Most projects are divided
according to three levels: beginners, intermediate, and advanced, and were
designed to be appropriate for youth in that grade level. Parents and
volunteers need to help the member decide which level is appropriate for
them.
The
PROJECT
DESCRIPTION provides a brief listing of some of the learning
experiences and activities that are included in the project.
ADDITIONAL
PUBLICATIONS includes other materials, such as Judging Guides or
Records, that are available for that project.
Use member or or
volunteer enrollment or re-enrollment forms to order literature and
materials for 4-H projects from your county Extension Office.
4HCCS
is the nationwide
curriculum development system of the Cooperative
Extension Service. Its mission is to provide quality
experiential based curriculum products to 4-H and
other non-formal youth development organizations.
North Dakota is one of the states that helped to
develop this system. Many materials in this guide
are 4HCCS materials, and they are identified as
(4HCCS).
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