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Center for 4-H Youth Development
Room 219 Family Life Center (FLC)
P.O. Box 5016
North Dakota State University
Fargo, ND  58105-5016
Phone: 701-231-7251
Fax: 701-231-8568
Email: Center for 4-H Youth Development


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 AEROSPACE ADVENTURES

Soaring Above and Beyond - Aerospace Adventure Series

The awesome experience of flying an airplane, launching a rocket, conquering space and becoming an astronaut or pilot will come alive with youth (K-12) as you explore the Aerospace Adventure series. Through fun and challenging activities you will learn about flying, kites, hot air balloons, remote control planes, gliders and space shuttles. You will also develop important life skills that will help you prepare for the work place.

Preflight Aerospace, Stage 1, Project Guide  (AERO1) (4HCCS)

This project is developed for youth in grades K-2. You will enroll in the 4-H program as a Cloverbud and have fun working with other 4Hers. As a Cloverbud, you will not be involved in any competitive activities or events. You will build a rocket, which you can eat, compare birds and airplanes, make a space helmet and more.

Lift Off, Aerospace, Stage 2, Project Guide (AERO2) (4HCCS)

This beginning project is aimed at youth in grades 3-5. You will build a straw rocket, make a paper airplane, read a map, identify types of aircraft, discover how weather affects flying, build and fly a kite, make a hot air balloon model and paper helicopter, and much more.

Reaching New Heights, Aerospace, Stage 3, Project Guide (AERO3) (4HCCS)

This intermediate project is aimed at youth in grades 6-8. You will exhibit and launch model rockets, make and test a paper glider, make a flight simulator, demonstrate why rockets fly, organize a kite flying contest, identify parts of a remote control, and much more.

Pilot in Command, Aerospace, Stage 4, Project Guide (AERO4) (4HCCS)

This advanced project is aimed at youth in grades 9-12. You will design and build model rockets and box kites, build an altitude tracker, plan a flight route, evaluate navigation systems, discover the effects of gravity, explore life in space, explore aerospace careers and much more.

“Flight Crew“ - Aerospace Group Activity Guide - (HCA231) (4HCCS)

Aerospace Community Organizers Guide (HCA232) (4HCCS)

Provides tips to recruit youth, form aerospace groups and support volunteers.


BICYCLE

Bicycle Adventures

Activities in this series are designed for youth bicycle enthusiasts and volunteers.  Two levels of youth activity guides and a helper guide provide a comprehensive program for youth.

Bicycle Adventures, Level 1 - Member Manual   (BICY1) (4HCCS)

Beginning riders learn the essentials for getting started safely and successfully!  This guide contains creative hands-on activities and connections to DVD and Web resources.  Youth begin exploring the basics toward lifelong cycling.  Activities help youth learn safety, road rules and planning for a pleasant ride.

Bicycle Adventures, Level 2 - Member Manual   (BICY2) (4HCCS)

Youth who are riding learn advanced skills as they explore their surroundings.  This guide includes activities that will last a lifetime.  Youth choose a bike that's right for them and practice bike maintenance and road rules to make their ride safe and fun.

Bicycle Helper’s Guide   (HHC240) (4HCCS)

Don’t Get Stuck: Fix It Video   (4HCCS)

Additional Bike resource: Don't Get Stuck: Fix It video (4HCSS)
You may also want your own copy of this video. The video includes preventive maintenance and repair tips.


COMPUTER POWER - Revised for 2007

This series will help anyone who uses a computer learn something new!  The series provides youth new skills and challenges to increase their competence and value in the digital community regardless of their current computer skills.

 

Newbie Know-How - Getting Started with Computers,  Level 1 (Cloverbud)
(COMP1) (4HCCS)

For beginners with little or no experience with computers, this guide is an introduction to hardware, software and applications and is supported by an interactive website.  Youth use this activity guide to learn all about computers, how they work, what their components are, use of features, programs and more.  This piece can also be used as a lesson plan by teens to teach others about technology and computers.

Inside the Box + CD - Building and Repairing Computers Level 2 (COMP2) (4HCCS)

Youth build and repair computers, identify the components inside a computer, learn to enhance connectivity potential and explore how components work together.  Youth learn-by-doing how to maintain peripherals, upgrade and create connections, install operating systems and create a "dream machine."  The CD included with this guide provides hands-on practice with an operating system as youth learn new skills.

P2P - Peer to Peer - Creating and Managing networks, Level 3 (COMP3) (4HCCS)

Advanced youth go in depth with this guide as they discover how to create and manage networks.  They explore the issue of responsible computer use, and make decisions about network management, security issues and trouble-shooting.

Teens Teaching Tech Computer Advice for Unplugged Leaders and Adults Helpers
Helper's Guide
(4HCCS)

Older teens or adults will find this Helper's Guide essential for learning how to teach others about computers.  Teens enhance their leadership skills while organizing a computer club or technology team, establishing a computer labe and more.


ELECTRICITY

Electric Excitement Series

This series including dozens of hands-on useful and FUN projects, allows you to experience technology first hand and promotes technical and scientific literacy while teaching communication and decision making skills.

Magic of Electricity, Unit 1, Project Guide (4HCCS)   

This beginning project is designed for youth in grades 4-6. You look around and explore the world of electrical energy. You begin to build your own circuits using batteries, light bulbs and wire. You soon learn the difference between what’s science and what’s magic. This project may be repeated in order to complete all of the activities.

Investigating, Unit 2, Project Guide (ELEC2) (4HCCS)  

This intermediate project was developed for youth in grades 7-8. You put on your detective cap and try your hand at decoding circuit diagrams. You investigate the difference between series and parallel circuits as you build your own switches and learn to solder strong connections.

Wired, Unit 3, Project Guide (ELEC3) (4HCCS)  

This intermediate project is designed for youth in grades 8-10. You power up your knowledge on electrical energy used around the home. Test for grounding, trace the circuitry and calculate circuit loads on the electrical outlets in your home.

Entering Electronics, Electricity, Unit 4, Project Guide (ELEC) (4HCCS)   

An advanced project developed for youth in grades 10-12. You will have fun exploring the fundamentals of electronics. You will learn the difference between a resistor and a capacitor. Then race ahead and build your own intruder alarm or amplifier. This project can be taken after the member has successfully completed Electric 2 (Investigating Electricity) and has solid soldering skills and circuitry knowledge.

Electric Excitement Helpers Guide (HCC251) (4HCCS)    


GEOSPATIAL

Exploring Spaces, Going Places explores the world of geospatial science and goes where no 4-H project has ever gone before!  Accessed entirely on one CD, the three youth levels and helper's guide are valuable resources to anyone interested in geospatial technology, geographic education, Geographic Information Systems (GIS) and Global Positioning Systems (GPS).  Activities correlate with National Education Standards.

Getting Out (GISG1) (4HCCS)

Where in the world are you?  Youth are introduced to new ways of thinking about geographic positions, navigational tools (like GPS, compasses, maps and globes), identifying locations, measuring distances and more. Project activities like "Mega Bite's Mystery," "Map Teller," "Data Everywhere!" and "The Navigator" makes learning fun!

On the Trail  (GISG2) (4HCCS)

Maps, maps, everywhere!  Future map-makers will learn how to collect data, combine the data with geospatial positions and make their own maps.  Maps of school grounds, neighborhoods, farms or towns, states and beyond can be made.  The choice is theirs!

Reaching Your Destination (GISG3) (4HCCS)

Can maps solve problems?  Can they lower traffic congestions, pinpoint pollution sources, boost tourism, reduce disease and control crime?  Advanced learners find solutions to problems like these as they develop and use multi-layered maps to solve complex problems within their own communities.

Helper's Guide (HCD204) (4HCCS)

The Helper's Guide, also included on the CD, supports group activities and group fun.  This CD provides the helper with the background and information needed to introduce learners to the world of geospatial concepts, GPS, magnetic compass, maps and GIS.  Activities include GPS Treasure Hunt, As the Ring Turns, Navigational Skillathon, I-M-A-G-E Bingo, Letterboxing, GPS Search and Rescue - Find Bubba! And much more!


INSECTS - ENTOLOMOGY

Insectaganza of Excitement (Entomology)    

The three levels in the Insectaganza of Excitement (entomology) activity guides explore the amazing world of insects and your arthropod relatives. You use hands on activities to learn valuable life skills through insects found in the soil, on plants, in homes, on pets and in other secret places!

Creepy Crawlies, Insectaganza of Excitement, Level 1 Project Activity Guide (INSE1) (4HCCS)   

This beginning project is aimed at youth in grades 3-5. You will learn about insects, their behavior, and their life history. Discover the parts of an insect’s body, collect insects, record insect observations, describe how an insect sees, identify insect habitats and differences, and much more.

What’s Bugging You?  Insectaganza of Excitement, Level 2 Project Activity Guide (INSE2) (4HCCS)   

This intermediate project is aimed at youth in grades 6-8. You will learn how an insect communicates and what it eats, observe an insect change stages, collect night insects, create an insect display, study insect control, explore entomology careers, and much more.

Dragons, Houses and Other Flies, Insectaganza of Excitement,  Level 3 Project Activity  Guide (INSE3) (4HCCS) 

This advanced project is aimed at youth in grades 9-12. You will raise and study mealworms and mosquitoes, observe a colony of ants, manipulate bee behavior, make a key to identifying insects, plant a butterfly garden, compare insect mouth types, collect spider webs, collect aquatic insects, form an insect club and much more.

Insectaganza of Excitement Helper Guide (HBC2120)  

The Helper Guide provides practical tips, group activities and supplemental information.


ROBOTICS - Exploring 4-H Robotics - New for 2007

This robotics curriculum using the LEGO Mindstorms product is an ideal way to introduce science, math, engineering and technology skills while teaching life skills to youth ages 9 - 13.  by using the activity guides and the Robotics and You CD youth learn to build and program a robot to perform increasingly difficult tasks.  When completed, youth will be ready to join the FIRST LEGO league annual national competition.

Robotics EXPLORER (ROBO1) (4HCSS)

Programming concepts are introduced using the RoboLab language.  Youth learn what a robot is, how to build one and how to program the robot to use sensors to interact with its environment.  Working collaboratively as members of a team, they make decisions and organize information to complete the 14 activities.  Note: The Robotics and You CD (listed below)contains support materials needed for the activities in this book.

Robotics PROBE  (ROBO2) (4HCCS)

More advanced topics in both programming and mechanics take shape in this second level book.  Youth advance their programming techniques, use subroutines and variables to achieve more precise movements for their robots and build their own custom functions.  Youth practice and develop creative thinking, decision-making and leadership skills.  Note: The Robotics and You CD (listed below) contains support materials needed for the activities in this book.

Helper's Guide - Robotics COACH (HCF201) (4HCCS)

Robotics Coach is designed to provide helpers with additional group activities related to the life skills and robotics skills introduced in the youth guides.  This guide provides the helper with activities to build teamwork and effective communication skills while expanding the youth's knowledge of robotics.

Robotics and You CD (HC091) (4HCCS)

The Robotics and You CD-Rom, developed by Carnegie Mellon University's Robotics Academy, contains over a dozen step-by-step videos designed to teach ROBOLAB programming software.  The CD includes information on real-world technologies such as robo-mowers, autonomous pesticide sprayers and automated harvesters.  This resource will provide youth and the helpers with additional resources to complete the interactive activities in the Robotics activity guides.  Contents include RCX Preflight, real world robots, point turns, modifiers and many more.


SMALL ENGINES

Start Your Engines Series

Crank It Up!  Small Engines, Level 1 - Youth Activity Guide  (SMAL1) (4HCCS)

This beginning project is designed for youth in grades 3-5. You will learn about major parts of engines, how to start and maintain engines, about tools of the trade and safety around motors, how engines are lubricated, the importance of clean air to efficiently functioning engines, cooling systems, how to replace a spark plug and much more. You’ll have fun discovering how engines work.  


Warm It Up! Small Engines,  Level 2 - Youth Activity Guide   
(SMAL2) (4HCCS)

This intermediate project is aimed at youth in grades 6-8. Go a little deeper into the world of small engines and you will learn about different engine types and sizes, internal parts, specialized tools, compression, seasoning your engine and starting your own business and much more.

Tune It Up! Small Engines, Level 3 - Youth Activity Guide   (SMAL3) (4HCCS)     

This advanced project is designed for youth in grades 9-12. Take on new challenges as you learn how to tear down and rebuild an engine. You’ll also use diagnostic tools, learn about engine selection and become familiar with small engine regulations and the small engines industry.

Small Engines Helper’s Guide (HCG256) (4HCCS)     


WELDING

Arcs & Sparks  - Member Manual (WELD1)    $2  

This beginning welding project is aimed at youth in grades 7-12. You will learn to join metals, about welding equipment and electrodes, to strike the arc and run flat beads, to cut, make butt lap and fillet welds, to solder and much more.
(Ohio publication)

Arc Welding, Unit 2 - Member Manual   (WELD2)    $2

This advanced welding project is aimed at youth in grades 8-12. You will learn to weld in the horizontal, vertical and overhead positions, weld high carbon spring steel and alloy steel and much more.


WOODWORKING (Constructing With Wood)

The Woodworking Wonders series provides the opportunity to create and construct items while using wood and woodworking tools. You will develop life skills like decision-making, planning, organization and problem solving while making fun and useful items. The curriculum is designed to improve scientific and technical literacy through hands-on learning.

Measuring Up, Woodworking Wonders, Level 1 Project Activity Guide (WOOD1) (4HCCS)  

Beginning project designed for youth in grades 2-4. You will get started with woodworking by selecting a project helper, organizing a shop, setting up a safe place to work. You will learn to work with a cross cut saw, a drill, clamps and other basic woodworking equipment. You will also select, build and finish a project of your choice. You may take more than one year to finish the activities in this unit.

Making the Cut, Woodworking Wonders, Level 2 Project Activity Guide (WOOD2) (4HCCS)  

Intermediate project planned for youth in grades 4-6. You will learn to use power equipment, select a wood project and complete it. You will also learn to determine costs, practice safety, about potential careers and more.

 

Nailing It Together, Woodworking Wonders, Level 3 Project Activity Guide (WOOD3) (4HCCS)  

Advanced project designed for youth in grades 9-12. This project challenges you to learn hand-cut dovetail joints and mortise and tension joints. You will learn to use a power router, a power jointer and other tools to create a project of your choice. You will also learn about veneer and common adhesives, designing a woodworking shop and potential careers related to woodworking.

Finishing Up, Woodworking Wonders, Level 4 Project Activity Guide  
         (WOOD4) (4HCCS)

Advanced project aimed at youth in grades 9-12. Challenge yourself to learn hand-cut dovetail joints and mortise and tension joints. Use a power router, various planers and a power jointer to create a project of your choice. You will also learn about veneer and common adhesives, as well as stripping and repairing wood. You’ll design a woodworking shop, learn about potential careers and more.

Woodworking Wonders Helper Guide (HCH265) (4HCCS)    

In addition to the helper guide provides pointers for mentors working along side youth.

Additional Woodworking publication

Supplemental Woodworking Project Plans(HCH099)   $2 - Plans for several woodworking items

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This guide is designed to assist individuals, families, clubs and groups in selecting and planning their 4-H projects. It provides most of the information necessary to make project choices. Check the actual project manual for suggested requirements.

Each project is listed with the following information: PROJECT NAME, PROJECT LEVEL, ENROLLMENT OR MATERIAL ORDER NUMBER. The project enrollment or material order number matches the names an codes on the member or leader enrollment form.

4HCCS, COST, or WEB indicates the cost of materials or where they can be located. See 4HCCS below for clarification.

SUGGESTED GRADE LEVEL indicates for whom the project was designed. Most projects are divided according to three levels: beginners, intermediate, and advanced, and were designed to be appropriate for youth in that grade level. Parents and volunteers need to help the member decide which level is appropriate for them.

The PROJECT DESCRIPTION provides a brief listing of some of the learning experiences and activities that are included in the project.

ADDITIONAL PUBLICATIONS includes other materials, such as Judging Guides or Records, that are available for that project.

Use member or or volunteer enrollment or re-enrollment forms to order literature and materials for 4-H projects from your county Extension Office.

4HCCS is the nationwide curriculum development system of the Cooperative Extension Service. Its mission is to provide quality experiential based curriculum products to 4-H and other non-formal youth development organizations. North Dakota is one of the states that helped to develop this system. Many materials in this guide are 4HCCS materials, and they are identified as (4HCCS).

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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