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Resource Books & Computer CDs
Sciencewise Book 1
Want to get kids thinking as they come into a meeting? The leader-led experiments teach processing skills and are a great lead-in for the trial and error activities! Hands-on problem-solving! (Grades 4-6)
Sciencewise Book 2
(Grades 6-8)
Solar System
Facts and activities that let you explore the universe, along with a computer CD that has games and activities to further explore space! (Ages 7-12)
What’s Up In Technology?
8 activities that explore different career fields in technology. Supported with activities, video and web-site. (Grades 8 and up)
Computer
Skillathons (Created by Roger Kram, 4-H Leader, Golden Kids 4-H Club)
1. Identifying the Internal Parts of a Computer
Aerospace
Project Kits
Airplanes:
White Wings are airplanes you build with balsa wood and paper. Instructions for building your plane and 2 games are included in this kit. (Time Aloft Game and Target Shooting Game) Cost per plane = $2.00 (Pitsco #55564)
Hot Air Balloons:
Create and launch your own hot air balloon! Concepts taught include temperature, density, buoyancy and the principle of lighter-than-air flight. Cost per balloon = $3.50 (Pitsco #24766) Looking at lowering this cost.
Parachutes:
Build a parachute that can carry a load (egg or other)! Concepts taught include Aerodynamic Decelerator, Acceleration, Canopy and more. Cost per parachute = $2.00 (Pitsco # 23735)
Bottle Rockets:
Rockets Away!! Design your own 2-liter Bottle Rocket and figure the altitude of it’s flight by using the Altitrac! A leader manual and a student manual are included in the kit as a source of added experiments that teach about rocket flight. Cost per rocket = duct tape
Resource Books & Computer CDs
Building Kites:
Build kites and your math skills at the same time! Hands-on application of every-day math with a fun, functional kite design as the outcome. (Grades 5-8)
Flight Simulator 2002:
Computer CD program that was made by real pilots to teach aviation flight skills including air-traffic control. You can fly any aircraft by using your mouse, keyboard commands or a joystick (not included). (Ages 14-up)
Real Flight R/C Simulator:
Computer CD program AND USB InterLink Controller (included) for learning flight control of remote control airplanes and helicopters. 3 skill levels. Flight tutorials for first-timers. Flight can be seen from the cockpit of your plane or as a R/C controller on the ground. (Ages 12-up)
Take & Teach 1. Aerospace Games 2. Aerospace – Stomp Rockets Lesson
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Skillathons 1. Instrument Control Panel (airplane) 2. Artificial Horizon Instrument (airplane) 3. Making a Straw/Balloon Rocket |
Electricity & Electronics
Project Kits
Computers, Electricity, Robotics:
“Blinky” is a lesson on soldering and electronic components where you build a circuit board (printed circuit board). By placing components - transistors, capacitors, LEDs, and resistors - and soldering them in a functional circuit, you build a robot board with intermittently flashing LEDs. Kit includes instructions, soldering irons, soldering pencils and an instructional video. Cost per circuit = $5.75 (Pitsco #23671) (9V Batteries) Cost per circuit with 9 volt battery= $8.25
Resource Books & Computer CDs
Electricity and Magnetism:
12 hands-on experiments to try along with a computer CD that has games and activities to accompany each experiment. (Ages 7-12)
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Take & Teach 1. Electricity Games |
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Skillathons 1. Conducting Things 2. Magnetic Force |
Small Engines, Simple Motors & Machines
Project Kits
FUEL CELL – Car & Experiment Kit
Age Appropriateness: 12 & older
Build your own model Fuel Cell car that runs on water! Learn how emission-free vehicles, power stations, machines and power tools could soon be used around the world. Through a series of simple experiments, you will learn how Fuel Cells work and how they might power the future! This kit will let you:
· Explore the operation of a fuel cell with 30 different experiments.
· Use solar energy to decompose water into oxygen and hydrogen.
· Generate energy from oxygen and hydrogen.
· Store energy that you can use any time.
· Learn basic concepts in physics, chemistry, mathematics and engineering.
· Build a pollution free, environmentally friendly vehicle.
· Develop skills in reading comprehension and mathematics applications.
WARNING: This is ONLY for persons 12 years of age and older. Children should use this kit only under supervision of adults who are familiar with the safety instructions outlined in the manual. Keep small children and animals away.
Deposit: ?????
Solar Vehicle:
Build an energy saving vehicle using solar panels balsa wood, gear fonts and more! Concepts taught include gear ratio, frontal drag and energy transformations. Cost per vehicle = $18.00 Lower cost?? (Pitsco #21533) (AA batteries)
Mousetrap Cars:
Use CDs for wheels, mousetraps, balsa wood, brass tubing and more to create a car powered by the mousetrap! Lessons topics include friction, inertia, Newton’s laws and more. Cost per car = $13.25 (Pitsco #57034(10)/#57035(30))
Looking at lowering this cost if possible.
Mousetrap Boats:
Build for speed or for distance using balsa wood, brass tubing, a propeller, etc... and a mousetrap for power!
Cost per boat = $16.50 (Pitsco #57883) Looking at lowering this cost if possible.
Challenge Pak:
Need a challenge? Use your creativity for a variety of problem-solving challenges. Kit includes mousetraps, wheels, axles, dowel rods, balloons and more! Cost per creation = $5.00 (Pitsco #51385)
Toothpick Bridges:
Practice your math skills as you build a bridge using toothpicks using span, load, tension forces, etc... Challenge each team to build the strongest bridge. Cost per creation = $3.25 (Pitsco #23618)
Book Resources & Computer CDs
Gizmos & Gadgets:
Create science contraptions that work (and know why). Made from safe, inexpensive, easy-to-find materials (simple recycle items). From catapulting marshmallows to a working merry-go-round, s-t-r-e-t-c-h your imagination and have a ball! (Ages 7-14)
Mousetrap Cars & Boats:
The ultimate resource for mousetrap powered racers! Learn the physics behind FAST mousetrap vehicles. Step by step, illustrated instructions. (Ages 10 and up) (also check out the mousetrap resource kit)
Mousetrap Science:
For the best in mousetrap gadgets & gizmos, let your imagination “catch” the moment by exploring mousetrap science! Create exploding battle-ships, mousetrap fireworks, powerful egg-a-pult, kinetic long bows and much more! (Ages 8 and up)
Paper Bridges:
Teamwork is key in the building of these bridges. Standard 8 1/2" x 11" paper, card-stock, tape or glue and scissors are the main materials. Great challenge activity. (Grades 5-9)
OSLO, Tools and Gadgets:
Computer CD for learning about simple machines (levers, screws, wedges, inclined planes and more) through interactive games and activities! (Ages 5-14)
Young Inventors:
24 technology-based activities get kids working in teams to build and test model structures, games and vehicles! Using everyday materials they discover basic principles in science and engineering. A collection of stories about inspiring inventors tell of the discovery of chocolate chip cookies, credit cards, parachutes, microwave ovens, the Band-aid and more!! (Grades 4-8)
Inventors & Inventions:
Learn to think like an inventor, discover how nature invents, and how to tell fact from fiction! Activities and worksheets are great for early arrivals and fillers or as a learning activity all their own! (Grades 4-8)
Home || 4-H || Agriculture || Food & Nutrition || Horticulture || Human Development || Parent Resource Center Contact Information Maxine J. Nordick, Extension Agent/4-H Youth NDSU Extension Service/Cass County, 1010 2nd Ave S, Box 2806, Fargo, ND 58108 Telephone: 701-241-5700 Fax: 701-241-5935 E-Mail: maxine.nordick@ndsu.edu Office Hours: 8:00 am - 5:00 pm, Monday-Friday (excluding legal holidays) |
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